Moving Image 1: Fact and Fiction

Course Level: 1 (HE4) | HE Credits: 40 | Approx. Duration: 12 months at 8hrs/week

£0.00

This unit will investigate the blurred lines that exist between fact and fiction as presented through the moving image. From cinematic fictional drama to documentary film to artist’s film and video, it will help you to develop visual and conceptual research strategies and investigate diverse ways to gather and manipulate audio/visual material in order to create meaning.

The unit is a practical one but is also concerned with furthering an awareness of creative techniques and exploring artistic approaches. It will encourage you to view media critically, to identify the myriad techniques and devices that are employed, how they affect the audience, and how they can be incorporated into your own video work.

You will continue to use a Learning Log to document your coursework and to reflect on the success of your own, and other productions, in achieving your stated aims.

Aims

The aims of this course are to:

  • A1 Introduce and develop further technical skills for moving image work
  • A2 Explore concepts, research and plan for the production of moving image work
  • A3 Explore the relationship between fact and fiction in your still/moving image work and enable you to employ these techniques effectively in your own work
  • A4 Develop your understanding of the media and moving image practices and reflect on your own practice

Outcomes

On successful completion of the course you will be able to:

  • LO1 Demonstrate an understanding of the technical skills for moving image work
  • LO2 Develop and present moving image work
  • LO3 Produce original pieces of still/moving image work
  • LO4 Demonstrate an understanding of media and moving image practices and reflect on your own learning

Course content

  • Developing individual research strategies.
  • Working with still images to create a story.
  • Creating and recording voiceovers.
  • The subversion of meaning with image and text.
  • Manipulating time.
  • The re–appropriation of existing imagery.
  • Digital output and dissemination.