Overview
What do Game Designer’s do?
Discover how to generate, refine, and pitch compelling game concepts in this immersive 10-week online course. From initial idea generation to pitching, you’ll develop the skills and mindset of a professional game designer, focusing on creative thinking and problem-solving rather than specific software proficiency—preparing you for the dynamic, ever-changing world of game development.
Course Details
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Week 1: Generating Ideas
Kick off by exploring techniques to spark creativity on demand. Learn to generate hundreds of ideas—from characters and environments to quests and mechanics—through playful exercises and creative sprints. Share your work on Padlet and receive constructive peer feedback.Week 2: Inspiration Beyond Games
Broaden your creative toolkit by looking to art, science, and other fields for inspiration. Explore combining unexpected ideas with the SCAMPER method and continue sharing and discussing work on Padlet.Week 3: Analysing Games and Designing Experiences
Take a deeper look at a game you love to understand why it engages players. Apply these insights to your own designs while exploring Movement and Space and Gameplay Loops, and learn systems mapping and systems thinking in the live session.Week 4: Designing with Players in Mind
Focus on your target players, imagining them as real individuals to guide design decisions. Learn empathy mapping to understand their needs and motivations, helping you make more informed design choices.Week 5: Evaluating and Refining Ideas
Step back to assess the ideas you’ve generated so far. Use evaluation tables and reflective techniques to decide which concepts to develop further, while keeping other promising ideas on hold.Week 6: Gathering Early Feedback
Test your game concept with real-world feedback. Present your ideas in an early, “unfinished” state to encourage honest and constructive input that will shape your next design steps.Week 7: Refining and Defining Key Elements
Combine player insights and feedback to identify your game’s unique elements. Focus on refining mechanics and visual components, exploring problem definition, and creating a prioritized plan for development.Week 8: Developing Visual Identity
Bring your game to life visually with mood boards, maps, and images. Use character design, color, and shape to communicate quickly with players, guided by your understanding of your target audience.Week 9: Crafting Your Pitch
Learn to communicate your game concept concisely with a one-minute pitch. Explore different ways to present your idea, refine your focus, and identify areas for further development.Week 10: Final Pitches and Reflection
Bring everything together in a pitch and supporting document. Link your game concept to your players’ needs, present your solution, and receive feedback. Refine your reflection into a polished statement for portfolios or personal statements.*When scheduled, live sessions usually take place Sundays however can be subject to change.
Entry Requirements
This course is designed for anyone interested in developing their games design skills, particularly in problem-solving and player-focused design. Whether you are a beginner, a hobbyist, or an experienced creator looking to refine your approach, you’ll gain practical techniques to generate ideas, analyse gameplay, and craft engaging experiences.
The entry requirements for this course are:
- Minimum age 16 years, no upper age limit.
- 10 study hours per week
- Access to a laptop or computer with internet access
- Reasonable standard of written, reading, listening and spoken English.
- Reasonable understanding of basic IT literacy.
Find out more here about our English language and IT literacy entry requirements, including whether you’ll need to provide evidence of your proficiency when applying.
No prior knowledge of specific tools or technologies is required.
Fees and Funding
Course Fee
The short course fee must be paid in full prior to beginning of the course. This fee applies to UK and international students.
2025/2026: £360
Ways to pay
- Credit or debit card
- Employer sponsorship
*We do not accept American Express.
Start Dates
| Intake Month | Enrolment Form Deadline | Payment deadline | Access to Course | Course Start Date |
| September | 12PM (BST) 13/08/2025 | 15/08/2025 | Monday 01/09/2025 | Monday 15/09/2025 |
| January | 12PM (GMT) 03/12/2025 | 12/12/2025 | Monday 05/01/2026 | Monday 19/01/2026 |
| May | 12PM (BST) 01/04/2026 | 17/04/2026 | Tuesday 05/05/2026 | Tuesday 19/05/2026 |
Have you ever had a great idea for a game, but then found yourself stuck when it comes to bringing it to life? Maybe you have loads of concepts bouncing around in your head but can’t figure out where to start, or how to make one of them stand out. If this sounds familiar, or if you’re just looking to go on an exciting journey and make time to develop your creativity, then this course could be just what you need!
Robyn Wilson-Owen, Games Designer’s Mindset Tutor
Read Robyn's blog in full here!